| |
Leif Robles
3D / 2D Artist
leifrobles81@yahoo.com
Highlights _____________________________________________________________________________
- 3D/2D professional art experience in Xbox 360, PS3, PC, and handheld game development
- Unreal Engine 3 experience on 3 projects
- High Poly/Low Poly Modeling
- Next-Gen materials: Normal Mapping, Ambient Occlusion Mapping
- Strong traditional and digital art skills in drawing, painting, and sculpting
- Proven team player
Objective
- To always keep learning, improving, and loving what i do everyday.
Professional Experience ___________________________________________________________________
Midway Studios Austin
Environment Artist
Austin, Texas October 2006 - January 2008
November 2007 - Published Title: Blacksite: Area 51
Title: Unannounced Project
- Modeling and texturing Environmental Props
- Worked within cross-disciplinary strike teams
- Contributed to outsourcing pipeline management: Reference packs, Proxy models, Feedback
- Extensive work within Epic's Unreal 3 Engine: Prop outs, Lighting, Optimization, Collision, Bug Fixing
Gearbox Software
3D/2D Artist
Dallas, Texas September 2005 - October 2006
Title: Brothers in Arms: Hell's Highway
- Modeled/Textured High poly and Low poly props, weapon models, and hero objects
- Worked with Epic's Unreal 3 Engine
"The Game Animator's Guide to Maya" Author Mike Mckinley
3D / 2D Artist
Austin, Texas December 2005
- Modeled, UVW mapped, and Textured the "Storm Tank" for a colleague's educational book
Gizmondo Studios
Junior 3D Artist
Austin, Texas March 2005 - July 2005
Title: Hit and Myth
- Created high-resolution environmental objects and low poly in game meshes
- Created high-resolution characters for in game animated sprites
- Modeled, UVW Mapped, Textured, Rigged and Animated characters
- Created high resolution renders for game cinematic slide show
- Worked closely with team on game testing and bug tracking
Offshore Safety Inc.
3D / 2D Game Artist
Houston, Texas April 2003-June 2003
- Worked with 3D game engine tools: NetImmerse, MaxImmerse and SceneImmerse
- Created models and textures for 3D helicopter, equipment, and accessories
- Modified existing 3D character models and textures
- Created art for in-game UI icons
- Worked closely with team on game testing and bug tracking
Software
3D Studio Max 9.0, Character Studio 4.1, Adobe Photoshop CS2, Epic's Unreal 3 Engine
Education
December 2001 - The Art Institute of Houston
Associates Degree of Applied Science
Animation and Art Design
|
|
|