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Leif Robles
3D / 2D Artist
leifrobles81@yahoo.com

Highlights _____________________________________________________________________________

  • 3D/2D professional art experience in Xbox 360, PS3, PC, and handheld game development
  • Unreal Engine 3 experience on 3 projects
  • High Poly/Low Poly Modeling
  • Next-Gen materials: Normal Mapping, Ambient Occlusion Mapping
  • Strong traditional and digital art skills in drawing, painting, and sculpting
  • Proven team player

Objective

  • To always keep learning, improving, and loving what i do everyday.

Professional Experience ___________________________________________________________________

Midway Studios Austin
Environment Artist
Austin, Texas October 2006 - January 2008
November 2007 - Published Title: Blacksite: Area 51
Title: Unannounced Project

  • Modeling and texturing Environmental Props
  • Worked within cross-disciplinary strike teams
  • Contributed to outsourcing pipeline management: Reference packs, Proxy models, Feedback
  • Extensive work within Epic's Unreal 3 Engine: Prop outs, Lighting, Optimization, Collision, Bug Fixing

Gearbox Software
3D/2D Artist
Dallas, Texas September 2005 - October 2006
Title: Brothers in Arms: Hell's Highway

  • Modeled/Textured High poly and Low poly props, weapon models, and hero objects
  • Worked with Epic's Unreal 3 Engine

"The Game Animator's Guide to Maya" Author Mike Mckinley
3D / 2D Artist
Austin, Texas December 2005

  • Modeled, UVW mapped, and Textured the "Storm Tank" for a colleague's educational book

Gizmondo Studios
Junior 3D Artist
Austin, Texas March 2005 - July 2005
Title: Hit and Myth

  • Created high-resolution environmental objects and low poly in game meshes
  • Created high-resolution characters for in game animated sprites
  • Modeled, UVW Mapped, Textured, Rigged and Animated characters
  • Created high resolution renders for game cinematic slide show
  • Worked closely with team on game testing and bug tracking 

Offshore Safety Inc.
3D / 2D Game Artist
Houston, Texas April 2003-June 2003

  • Worked with 3D game engine tools: NetImmerse, MaxImmerse and SceneImmerse
  • Created models and textures for 3D helicopter, equipment, and accessories
  • Modified existing 3D character models and textures
  • Created art for in-game UI icons
  • Worked closely with team on game testing and bug tracking

 
Software
3D Studio Max 9.0, Character Studio 4.1, Adobe Photoshop CS2, Epic's Unreal 3 Engine

Education
December 2001 - The Art Institute of Houston
Associates Degree of Applied Science
Animation and Art Design